I had a quick look at BalancedShardsAllocator (trivial little patch:
;)) with an eye towards something that takes into account the computing
power of the node - the CPU speed, the # of cores, disk speed, etc., but I
didn't see anything like that.
Isn't something like that (ultimately) needed in order to really do a good
job balancing, esp. with heterogeneous hardware?
Is this something that's planned and in the issue tracker? If not, should
I open?
It is great seeing another ShardsAllocator being worked on. I have been
tempted to write my own to balance shards based on its own index and not
all the indices in general.
Isn't something like that (ultimately) needed in order to really do a good
job balancing, esp. with heterogeneous hardware?
Is this something that's planned and in the issue tracker? If not, should
I open?
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