I have a tileset for a big ingame map (GTA V Example Map Interface) and I want to put it into Kibana. I created the layer and managed to make it display the images, but they are kinda screwed Screenshot
Is it even possible to make the Map feature work with a custom map like this?
And if it somehow works.. how do I set the dimensions for my custom coordinates? I just have x and y with no relation to lat and lng.
it is possible to use Kibana Maps for this non-geo use-case. For a similar example, see the screenshots where we used Maps to display a map of game-of-thrones (https://www.elastic.co/blog/elastic-maps-7-3-0-released). It does require that all your x-y coordinates are mapped to equivalent lats and lons in the appropriate -90/90 (for lat) and -180/180 (for lon) domains. So this may require a conversion step first on your end.
From the screenshot, it seems you are using the TMS-source. Yes, that's exactly the kind of source to use. So basically, just add https://map.statev.de/{z}/{y}/{x}.png
Unfortunately, why the GTA-map looks screwy in Kibana, is because the orientation of that GTA tile-set is flipped. The orientation of the Y-axis is bottom-to-top for your tile service. Maps only supports the tileset orientations where the Y-axis points top-to-bottom. That is why you get that odd striping effect.
The tileset spec Maps supports is the Google Maps one (https://en.wikipedia.org/wiki/Tiled_web_map). Most toolkits that support cutting up imagery in tileset should support this spec.
@thomasneirynck can you tell me what is missing? It looks like it has something to do with the format of the tileset. Maybe gdal2tiles can't achieve what I need?
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